Scene Name Latest Update: 2022-07-11 In this window you can find the name of the scene that can be edited. It should be noted that editing the name will by default change the URL of the scene presentation page but will not affect the embed link.
It is recommended that the name remain plain text without special characters. Open article
Scene Preview Image Latest Update: 2022-07-11 Initially the scene preview image is automatically generated each time the scene is saved.
There is the option to disable automatic generation and it can be taken a snapshot that can be modified only to the user's preferences. Open article
Interaction with 3D objects Latest Update: 2022-07-11 There are two ways to interact with 3D objects.
Orbital interaction mode represents the rotation of objects 360 ° in all directions, the approach or distance of objects and the movement vertically or horizontally.
First Person interaction mode represents the movement in a 3D environment at the level of the XZ plane Open article
Scene status Latest Update: 2022-07-11 By default, the status of 3D scenes is public for Free accounts.
For Premium accounts, the status of the scene can be set as public or private. Open article
Post-Processing Latest Update: 2022-07-11 Post-processing options are available for real-time final rendering. The use of these options can have an impact on the preformance affecting the framerete. Screen Space Reflections, Sharpeness Open article
Field of View Latest Update: 2022-07-12 Represents the perspective angle of the camera on the Y axis measured in degrees. The initial value is 16° but it must be set according to the size of the 3D objects. Open article
Camera position Latest Update: 2022-07-12 The camera can be positioned on the 3 XYZ axes with values expressed in cm. Initially the camera is positioned at 80 cm from the origin on the Z axis. The camera position must be set according to the filed of view, the size of the 3d objects and also the aspect ratio of the screen Open article
Camera rotation Latest Update: 2022-07-12 The camera can be rotated on the 3 XYZ axes with values expressed in degrees. Camera rotation may have different results depending on the type of navigation selected Open article
Camera animation Latest Update: 2022-07-12 You can set keyframes for the position and rotation of the camera. A keyframe does record both values. Camera keyframes can be added, edited or deleted. Open article
Shadow Position Latest Update: 2022-07-13 The position of the shadow can be set only for the entire scene, vertically or horizontally.
The shadow does not automatically position itself depending on the position of the lights, for greater flexibility in illuminating 3D objects. Open article
Shadow Size Latest Update: 2022-09-20 This value is a characteristic of the shadow map technique and represents the area for which the shadow is calculated. This value is represented in cm and must be as close as possible to the total size of the objects in the scene Open article
Shadow Bias Latest Update: 2022-09-23 This value represents the offset of the shadow position along the Z-axis. This offset prevents self-shadow artifacts. An offset of 0.005 is the default value. Open article
Shadow intensity Latest Update: 2022-09-26 The intensity of the shadow represents how much geometries are darkened by casting shadows. This value can also be set for each geometry in the geometry properties panel Open article
Shadow blur Latest Update: 2022-09-26 This value softens the shadows edges and make it look more natural and also hide the shadow artefacts (edge texels). Shadow blur can also be set for each geometry in the geometry properties panel. Open article
Export 3D content as GLTF File Latest Update: 2022-09-27 The scene's content can be exported from the top edit menu as a GLTF file. The scene is exported according to GLTF specifications and use extra properties for settings which are used only by the AIQ3D application. All the scene data is exported in one single embedded GLTF file. Open article
Saving the scene Latest Update: 2022-09-28 Scene's 3d content changes can be saved from the top edit menu, using the Save Scene button. All the scene's 3D content and settings will be saved on the server, in the available space, allocated to the user's account. When saving the scene, pay attention that the 3D content not to be too large. Smaller and fewer textures and optimized geometries are better in using less server space and also in making the scene to load faster. Open article