Geometry transformations are represented by three vectors in XYZ coordinate system, corresponding to position, rotation, and scale.
Transformations can be set for the selected geometry or inherited from the parent geometry
For any of these transformations, keyframes can also be set to animate the geometries.
The position is set in centimeters and represents the translation of the geometry. The translation does not change the pivot of the geometry, it remains at the scene origin point. For subordinated geometries, the pivot moves along with them.
The rotation is set in degrees and represents the rotation of the geometry around its origin point.
The scale is set as percentage and represents the modification of geometry size relative to the origin point.
* Try geometry transformations