The scene lighting is image based, this means that material specularity and reflections and are cast from a spherical environment map.
For more flexibility we have implemented the option of selecting the environment map for each material. There are two options to chose from. A more complex environment map for materials that cover large geometry surface and a simpler one for materials that cover smaller surfaces or vertical cylinder geometries.
Environment maps are black and white images to better suit various situations and to not affect the material's specularity color.
* Change enviroment map for selected material