The camera can be positioned on the 3 XYZ axes with values expressed in cm. Initially the camera is positioned at 80 cm from the origin on the Z axis. These values can be set as keyframes for the camera animation see Animations chapter.
The camera position must be set according to the filed of view, the size of the 3d objects and also the aspect ratio of the screen. The width of the screen will not resize the viewport and so the objects can be truncated when the width is smaller than the screen height. In this case the camera must be set fearther from the objects considering a portret aspect ratio.
* Change the camera position